Module:Bullet and AE

local p = {}

function p.bul( frame ) local setted = frame.args[1] if setted == "big" then return "&bull; " elseif setted == "small" then return "&#8729;" elseif setted == "triangle" then return "&#8227;" elseif setted == "hollow" then return "&#9702;" elseif setted == "target" then return "&ofcir;" elseif setted == "targethollow" then return "&olcir;" else return "&bull;" end end

return p